I would probably try to find some recent tutorials or forumposts about it. Maybe this workflow changed a bit in the last 3 Years. Lets say your clip is an idle animation calles "idle"Ĥ) Name the FBX file: Import the FBX into Unity and Unity should automatically realise because of the in the name that this animation belongs to "MyUnit圜haracter" and should show up in the animationcontrol window as "idle" For this exaple I'm using "MyUnit圜haracter"Ģ) Bake the animation of your clip onto the bones. Make sure it has a specific name that doesn't match any other assets in your Unity Scene and that the FBX file has the same name. But when I last did, the way to bring animation into Unity worked as follows:ġ) Export an FBX of your character with the skeleton with no animation and import it to unity. I have to be honest, it's been a while since I used Unity.
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